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D3DXPlaneNormalize function (D3DX10Math.h) - Normalizes the plane coefficients so that the plane normal has unit length. |
52ae36a7-e37b-457a-9832-e62900a85bde |
D3DXPlaneNormalize function (D3DX10Math.h) |
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05/31/2018 |
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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Normalizes the plane coefficients so that the plane normal has unit length.
D3DXPLANE* D3DXPlaneNormalize(
_Inout_ D3DXPLANE *pOut,
_In_ const D3DXPLANE *pP
);
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pOut [in, out]
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Type: D3DXPLANE*
Pointer to the D3DXPLANE that is the result of the operation.
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pP [in]
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Type: const D3DXPLANE*
Pointer to the source D3DXPLANE structure.
Type: D3DXPLANE*
Pointer to a D3DXPLANE structure that represents the normal of the plane.
This function normalizes a plane so that |a,b,c| == 1.
The return value for this function is the same value returned in the pOut parameter. In this way, this function can be used as a parameter for another function.
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