Skip to content

Latest commit

 

History

History
92 lines (57 loc) · 2.03 KB

d3d10-d3dxquaternionrotationmatrix.md

File metadata and controls

92 lines (57 loc) · 2.03 KB
description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
D3DXQuaternionRotationMatrix function (D3DX10Math.h) - Builds a quaternion from a rotation matrix.
316bf3e0-32ff-4e5e-b771-99f7eea2e27c
D3DXQuaternionRotationMatrix function (D3DX10Math.h)
reference
05/31/2018
APIRef
kbSyntax
D3DXQuaternionRotationMatrix
LibDef
D3DX10.lib
D3DX10.dll

D3DXQuaternionRotationMatrix function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Builds a quaternion from a rotation matrix.

Syntax

D3DXQUATERNION* D3DXQuaternionRotationMatrix(
  _Inout_       D3DXQUATERNION *pOut,
  _In_    const D3DXMATRIX     *pM
);

Parameters

pOut [in, out]

Type: D3DXQUATERNION*

Pointer to the D3DXQUATERNION that is the result of the operation.

pM [in]

Type: const D3DXMATRIX*

Pointer to the source D3DXMATRIX structure.

Return value

Type: D3DXQUATERNION*

Pointer to the D3DXQUATERNION structure built from a rotation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.

Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.

Requirements

Requirement Value
Header
D3DX10Math.h
Library
D3DX10.lib

See also

Math Functions