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D3DXVec2Normalize function (D3DX10Math.h) - Returns the normalized version of a 2D vector. |
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D3DXVec2Normalize function (D3DX10Math.h) |
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05/31/2018 |
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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the normalized version of a 2D vector.
D3DXVECTOR2* D3DXVec2Normalize(
_Inout_ D3DXVECTOR2 *pOut,
_In_ const D3DXVECTOR2 *pV
);
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pOut [in, out]
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Type: D3DXVECTOR2*
Pointer to the D3DXVECTOR2 that is the result of the operation.
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pV [in]
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Type: const D3DXVECTOR2*
Pointer to the source D3DXVECTOR2 structure.
Type: D3DXVECTOR2*
Pointer to a D3DXVECTOR2 structure that is the normalized version of the vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2Normalize function can be used as a parameter for another function.
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