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d3d10-d3dxvec2transformnormalarray.md

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description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
D3DXVec2TransformNormalArray function (D3DX10Math.h) - Transforms an array (x, y, 0, 0) by a given matrix.
a53f998a-f2a5-4e4b-bc1c-c1f46284d78b
D3DXVec2TransformNormalArray function (D3DX10Math.h)
reference
05/31/2018
APIRef
kbSyntax
D3DXVec2TransformNormalArray
LibDef
D3DX10.lib
D3DX10.dll

D3DXVec2TransformNormalArray function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Transforms an array (x, y, 0, 0) by a given matrix.

Syntax

D3DXVECTOR2* D3DXVec2TransformNormalArray(
  _Inout_       D3DXVECTOR2 *pOut,
  _In_          UINT        OutStride,
  _In_    const D3DXVECTOR2 *pV,
  _In_          UINT        VStride,
  _In_    const D3DXMATRIX  *pM,
  _In_          UINT        n
);

Parameters

pOut [in, out]

Type: D3DXVECTOR2*

Pointer to the D3DXVECTOR2 that is the result of the operation.

OutStride [in]

Type: UINT

Stride between vectors in the output data stream.

pV [in]

Type: const D3DXVECTOR2*

Pointer to the source D3DXVECTOR2 array.

VStride [in]

Type: UINT

Stride between vectors in the input data stream.

pM [in]

Type: const D3DXMATRIX*

Pointer to the source D3DXMATRIX structure.

n [in]

Type: UINT

Number of elements in the array.

Return value

Type: D3DXVECTOR2*

Pointer to a D3DXVECTOR2 structure that is the transformed array.

Remarks

This function transforms the vector (pV->x, pV->y, 0, 0) by the matrix pointed to by pM.

If you want to transform a normal, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a point.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2TransformNormalArray function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3DX10Math.h
Library
D3DX10.lib

See also

Math Functions