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Access the mesh's attribute buffer. |
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ID3DX10Mesh::GetAttributeBuffer method (D3DX10.h) |
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Access the mesh's attribute buffer.
HRESULT GetAttributeBuffer(
[out] ID3DX10MeshBuffer **ppAttributeBuffer
);
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ppAttributeBuffer [out]
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Type: ID3DX10MeshBuffer**
The attribute buffer. See ID3DX10MeshBuffer.
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
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