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Set the mesh's attribute data. |
bcf7b1b3-b923-400a-8d12-5094f3844d8f |
ID3DX10Mesh::SetAttributeData method (D3DX10.h) |
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Set the mesh's attribute data.
HRESULT SetAttributeData(
[in] const UINT *pData
);
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pData [in]
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Type: const UINT*
The attribute data to set.
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
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