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Find the index that indicates where a given vertex is in a given bone's list of influenced vertices. |
vs|directx_sdk|~\id3dx10skininfo_findboneinfluenceindex.htm |
ID3DX10SkinInfo::FindBoneInfluenceIndex method (D3DX10.h) |
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05/31/2018 |
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Find the index that indicates where a given vertex is in a given bone's list of influenced vertices.
HRESULT FindBoneInfluenceIndex(
[in] UINT BoneIndex,
[in] UINT VertexIndex,
[in] UINT *pInfluenceIndex
);
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BoneIndex [in]
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Type: UINT
An index that specifies an existing bone. Must be between 0 and the value returned by ID3DX10SkinInfo::GetNumBones.
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VertexIndex [in]
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Type: UINT
The index of the vertex in the vertex buffer.
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pInfluenceIndex [in]
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Type: UINT*
The index of the vertex in the bone's list of influenced vertices.
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be: E_INVALIDARG.
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