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ID3DX11EffectVariable GetRawValue method (D3dx11effect.h) |
Get data. |
1b2a319c-880c-4f5a-b4e9-17405351b7d9 |
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05/31/2018 |
Get data.
HRESULT GetRawValue(
void *pData,
UINT Offset,
UINT Count
);
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pData
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Type: void*
A pointer to the variable.
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Offset
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Type: UINT
The offset (in bytes) from the beginning of the pointer to the data.
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Count
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Type: UINT
The number of bytes to get.
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
This method does no conversion or type checking; it is therefore a very quick way to access array items.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
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