description | ms.assetid | title | ms.topic | ms.date | topic_type | api_name | api_type | api_location | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defines the compression mode used for storing compressed animation set data. |
41592b71-52ba-4727-a885-fb10fc23c5f8 |
D3DXCOMPRESSION_FLAGS enumeration (D3dx9anim.h) |
reference |
05/31/2018 |
|
|
|
|
Defines the compression mode used for storing compressed animation set data.
typedef enum D3DXCOMPRESSION_FLAGS {
D3DXCOMPRESS_DEFAULT = 0,
D3DXCOMPRESS_STRONG = 1,
D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff
} D3DXCOMPRESSION_FLAGS, *LPD3DXCOMPRESSION_FLAGS;
-
D3DXCOMPRESS_DEFAULT
-
Implements fast compression.
-
D3DXCOMPRESS_STRONG
-
Implements slow compression. Typically results in a better quality compressed animation set than if D3DXCOMPRESS_DEFAULT is used.
-
D3DXCOMPRESS_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirement | Value |
---|---|
Header |
|