description | ms.assetid | title | ms.topic | ms.date | topic_type | api_name | api_type | api_location | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D3DXQuaternionRotationMatrix function (D3dx9math.h) - Builds a quaternion from a rotation matrix. |
4fafb1aa-5d6f-46e6-84b1-e0bac22952d2 |
D3DXQuaternionRotationMatrix function (D3dx9math.h) |
reference |
05/31/2018 |
|
|
|
|
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a quaternion from a rotation matrix.
D3DXQUATERNION* D3DXQuaternionRotationMatrix(
_Inout_ D3DXQUATERNION *pOut,
_In_ const D3DXMATRIX *pM
);
-
pOut [in, out]
-
Type: D3DXQUATERNION*
Pointer to the D3DXQUATERNION structure that is the result of the operation.
-
pM [in]
-
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
Type: D3DXQUATERNION*
Pointer to the D3DXQUATERNION structure built from a rotation matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Requirement | Value |
---|---|
Header |
|
Library |
|