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Gets an array of transposed matrices. |
fbfcb2e4-82ca-4f79-923e-35749c5b9586 |
ID3DXBaseEffect::GetMatrixTransposeArray method (D3DX9Shader.h) |
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05/31/2018 |
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Gets an array of transposed matrices.
HRESULT GetMatrixTransposeArray(
[in] D3DXHANDLE hParameter,
[out] D3DXMATRIX *pMatrix,
[in] UINT Count
);
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hParameter [in]
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Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
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pMatrix [out]
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Type: D3DXMATRIX*
Returns an array of transposed matrices. See D3DXMATRIX.
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Count [in]
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Type: UINT
Number of matrices in the array.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A transposed matrix contains column-major data; that is, each vector is contained in a column.
If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.
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