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Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect. |
417abbee-5193-462e-b0d1-b4928ad0a041 |
ID3DXEffectCompiler::GetLiteral method (D3DX9Shader.h) |
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05/31/2018 |
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Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.
HRESULT GetLiteral(
[in] D3DXHANDLE hParameter,
[out] BOOL *pLiteral
);
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hParameter [in]
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Type: D3DXHANDLE
Unique identifier to a parameter. See Handles (Direct3D 9).
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pLiteral [out]
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Type: BOOL*
Returns True if the parameter is a literal, and False otherwise.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This methods only changes whether the parameter is a literal or not. To change the value of a parameter, use a method like ID3DXBaseEffect::SetBool or ID3DXBaseEffect::SetValue.
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