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A callback function that must be implemented by a user to set the number of subdivision segments for N-patches. |
f94910ee-3385-44d3-b4f1-a0e88c7afa39 |
ID3DXEffectStateManager::SetNPatchMode method (D3DX9Effect.h) |
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05/31/2018 |
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A callback function that must be implemented by a user to set the number of subdivision segments for N-patches.
HRESULT SetNPatchMode(
[in] FLOAT nSegments
);
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nSegments [in]
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Type: FLOAT
Break the surface into this number of subdivisions. This is the same as the number used by IDirect3DDevice9::SetNPatchMode.
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetNPatchMode) will fail.
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