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id3dxeffectstatemanager--setvertexshaderconstantf.md

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description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
ID3DXEffectStateManager::SetVertexShaderConstantF method - A callback function that must be implemented by a user to set an array of vertex shader floating-point constants.
3a13040d-5d5a-4454-bf11-cda9653585c0
ID3DXEffectStateManager::SetVertexShaderConstantF method (D3DX9Effect.h)
reference
05/31/2018
APIRef
kbSyntax
ID3DXEffectStateManager.SetVertexShaderConstantF
COM
D3dx9.lib
D3dx9.dll

ID3DXEffectStateManager::SetVertexShaderConstantF method

A callback function that must be implemented by a user to set an array of vertex shader floating-point constants.

Syntax

HRESULT SetVertexShaderConstantF(
  [out]       UINT  StartRegister,
  [out] const FLOAT *pConstantData,
  [out]       UINT  RegisterCount
);

Parameters

StartRegister [out]

Type: UINT

The zero-based index of the first constant register.

pConstantData [out]

Type: const FLOAT*

An array of floating-point constants.

RegisterCount [out]

Type: UINT

The number of registers in pConstantData.

Return value

Type: HRESULT

The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:

Requirements

Requirement Value
Header
D3DX9Effect.h
Library
D3dx9.lib

See also

ID3DXEffectStateManager