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id3dxtextureshader--setboolarray.md

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description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
Sets an array of BOOL values.
d168d362-86b3-4db4-bc52-748a640ebc18
ID3DXTextureShader::SetBoolArray method (D3DX9Shader.h)
reference
05/31/2018
APIRef
kbSyntax
ID3DXTextureShader.SetBoolArray
COM
d3dx9.lib
d3dx9.dll

ID3DXTextureShader::SetBoolArray method

Sets an array of BOOL values.

Syntax

HRESULT SetBoolArray(
  [in]       D3DXHANDLE hConstant,
  [in] const BOOL       *pB,
  [in]       UINT       Count
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of constants. See D3DXHANDLE.

pB [in]

Type: const BOOL*

Array of BOOL values.

Count [in]

Type: UINT

Number of BOOL values in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader