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ID3DXTextureShader::SetFloatArray method - Sets an array of floating-point numbers. |
8e64b569-a6bf-4925-9d21-4df0b6661ee2 |
ID3DXTextureShader::SetFloatArray method (D3DX9Shader.h) |
reference |
05/31/2018 |
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Sets an array of floating-point numbers.
HRESULT SetFloatArray(
[in] D3DXHANDLE hConstant,
[in] const FLOAT *pf,
[in] UINT Count
);
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hConstant [in]
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Type: D3DXHANDLE
Unique identifier to the array of constants. See D3DXHANDLE.
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pf [in]
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Type: const FLOAT*
Array of floating-point numbers.
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Count [in]
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Type: UINT
Number of floating-point values in the array.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
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