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ID3DXTextureShader::SetMatrix method - Sets a non-transposed matrix. |
891441ea-09d5-43b6-a080-578d7f8e4586 |
ID3DXTextureShader::SetMatrix method (D3DX9Shader.h) |
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05/31/2018 |
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Sets a non-transposed matrix.
HRESULT SetMatrix(
[in] D3DXHANDLE hConstant,
[in] const D3DXMATRIX *pMatrix
);
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hConstant [in]
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Type: D3DXHANDLE
Unique identifier to the matrix of constants. See D3DXHANDLE.
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pMatrix [in]
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Type: const D3DXMATRIX*
Pointer to a non-transposed matrix. See D3DXMATRIX.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A non-transposed matrix contains row-major data; that is, each vector is contained in a row.
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