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ID3DXTextureShader::SetMatrixTransposeArray method - Sets an array of transposed matrices. |
100288f2-44f0-4e75-bffb-78732c50a55c |
ID3DXTextureShader::SetMatrixTransposeArray method (D3DX9Shader.h) |
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05/31/2018 |
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Sets an array of transposed matrices.
HRESULT SetMatrixTransposeArray(
[in] D3DXHANDLE hConstant,
[in] const D3DXMATRIX *pMatrix,
[in] UINT Count
);
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hConstant [in]
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Type: D3DXHANDLE
Unique identifier to the array of matrix constants. See D3DXHANDLE.
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pMatrix [in]
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Type: const D3DXMATRIX*
Array of transposed matrices. See D3DXMATRIX.
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Count [in]
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Type: UINT
Number of matrices in the array.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A transposed matrix contains column-major data; that is, each vector is contained in a column.
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