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id3dxtextureshader--setmatrixtransposearray.md

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description ms.assetid title ms.topic ms.date topic_type api_name api_type api_location
ID3DXTextureShader::SetMatrixTransposeArray method - Sets an array of transposed matrices.
100288f2-44f0-4e75-bffb-78732c50a55c
ID3DXTextureShader::SetMatrixTransposeArray method (D3DX9Shader.h)
reference
05/31/2018
APIRef
kbSyntax
ID3DXTextureShader.SetMatrixTransposeArray
COM
d3dx9.lib
d3dx9.dll

ID3DXTextureShader::SetMatrixTransposeArray method

Sets an array of transposed matrices.

Syntax

HRESULT SetMatrixTransposeArray(
  [in]       D3DXHANDLE hConstant,
  [in] const D3DXMATRIX *pMatrix,
  [in]       UINT       Count
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of matrix constants. See D3DXHANDLE.

pMatrix [in]

Type: const D3DXMATRIX*

Array of transposed matrices. See D3DXMATRIX.

Count [in]

Type: UINT

Number of matrices in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A transposed matrix contains column-major data; that is, each vector is contained in a column.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader