title | description | ms.assetid | ms.topic | ms.date | topic_type | api_name | api_type | api_location | |
---|---|---|---|---|---|---|---|---|---|
dcl_output oDepth (sm4 - asm) |
dcl\_output oDepth (sm4 - asm) |
7ee3026d-507f-4aa8-8335-d92c5f649f46 |
reference |
05/31/2018 |
|
Declares that a pixel shader will use the output-depth register.
dcl_output oDepth |
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The value in the output-depth register is used during a depth comparison (if depth compare is enabled).
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x |
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Here are some examples.
dcl_output oDepth
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |