Skip to content

Latest commit

 

History

History
82 lines (35 loc) · 2.09 KB

mov--sm4---asm-.md

File metadata and controls

82 lines (35 loc) · 2.09 KB
title description ms.assetid ms.topic ms.date
mov (sm4 - asm)
Component-wise move. | mov (sm4 - asm)
A8865237-59D3-4332-9F09-157E10C4FFC6
reference
05/31/2018

mov (sm4 - asm)

Component-wise move.

mov[_sat] dest[.mask], [-]src0[_abs][.swizzle]
Item Description
dest
[in] The address of the result of the operation.
dest = src0
src0
[in] The components to move.

Remarks

The modifiers, other than swizzle, assume the data is floating point. The absence of modifiers just moves data without altering bits.

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Related topics

Shader Model 4 Assembly (DirectX HLSL)