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duration.md

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-api-id -api-type
T:Microsoft.UI.Xaml.Duration
winrt struct

Duration

-description

Represents the duration of time that a Timeline is active, or more generally represents a duration of time that also supports two special values Automatic and Forever.

-xaml-syntax

<object property="[days.]hours:minutes:seconds[.fractionalSeconds]"/>
-or-
<object property="Automatic" .../>
-or-
<object property="Forever" .../>

-xaml-values

days
daysAn integer value greater than or equal to 0 that specifies the number of days.
hours
hoursAn integer value between 0 and 23 that specifies the number of hours. If you specify a Duration as a XAML attribute, an hours component is required, even if it is 0.
minutes
minutesAn integer value between 0 and 59 that specifies the number of minutes. Set hours:minutes components as 0:0 if you are setting only a seconds component.
seconds
secondsAn integer value between 0 and 59 that specifies the number of seconds. Set hours:minutes components as 0:0 if you are setting only a seconds component.
fractionalSeconds
fractionalSecondsOptional. A decimal value consisting of 1 to 7 positions past the decimal point, which specifies fractional seconds.
Automatic
AutomaticThe literal string Automatic.
Forever
ForeverThe literal string Forever.

-struct-fields

-field TimeSpan

The TimeSpan value component.

-field Type

The type as a member of the enumeration.

-remarks

A Duration value is used for these properties:

For more info on how to use a Duration as part of a Timeline, including code examples, see Storyboarded animations or Timeline.Duration.

XAML usage

The most common way to use a Duration value in the Windows Runtime is to set it using a XAML attribute. When you set a value in XAML, you're supplying a string, and the string is parsed using the hours:minutes:seconds string format and its variants as described here.

<object property="[days.]hours:minutes:seconds[.fractionalSeconds]"/>
  • days: An integer value greater than or equal to 0 that specifies the number of days.
  • hours: An integer value between 0 and 23 that specifies the number of hours. If you specify a Duration as a XAML attribute, an hours component is required, even if it is 0.
  • minutes: An integer value between 0 and 59 that specifies the number of minutes. If you specify a Duration as a XAML attribute, an minutes component is required, even if it is 0.
  • seconds: An integer value between 0 and 59 that specifies the number of seconds. Set hours:minutes components as 0:0 if you are setting only a seconds component.
  • fractionalSeconds: Optional. A decimal value consisting of 1 to 7 positions past the decimal point, which specifies fractional seconds.
<object property="Automatic" .../>
  • Automatic: The literal string Automatic.
<object property="Forever" .../>
  • Forever: The literal string Forever.

Specifying a Duration using a string that resembles an integer, without any literal characters used in the hours:minutes:seconds string format such as : or . will result in a Duration of that number of days! This is seldom the intended result. Usually you specify animation durations in seconds. As such, the Duration string must include preceding 0 values for hours and minutes, with literal : characters as separators between hours and minutes, and between minutes and seconds. For example, to specify a Duration of five seconds, the correct string for a XAML attribute value is "0:0:5" ("0:0:05" is equivalent).

Notes on XAML syntax

In the grammar shown in the XAML attribute usage, [ ] (square brackets) indicates optional values, the [ ] are not literals. The : (colon) and . (period) characters are both literals, and delimit the h:m:s string form of a common time span, or the optional days and fractionalSeconds values.

Use the literal strings "Automatic" and "Forever" as XAML attribute values if you want a Duration that has behavior as documented by Duration.Automatic and Duration.Forever.

Duration does not support an object element syntax, and you cannot declare a Duration as a shareable item in a ResourceDictionary.

Code usage

If you're using a Duration in code, a Duration uses a definition of time that is also used by the TimeSpan structure. The TimeSpan structure is represented by System.TimeSpan if you are programming using C# or Microsoft Visual Basic, or Windows.Foundation.TimeSpan if you are programming using C++.

  • The C# or Microsoft Visual Basic System.TimeSpan has a Parse method that uses the hours:minutes:seconds string format. If you need to create a Duration value in code you can call the Duration constructor and provide the System.TimeSpan argument by calling TimeSpan.Parse with an hours:minutes:seconds string. Always use the "en-us" culture for parsing this string, because that's how XAML interprets the string format, and you shouldn't be using culture-specific inputs for animating timings anyways.
  • The C++ Windows.Foundation.TimeSpan doesn't support a way to create it in an hours:minutes:seconds string format. You'll have to use DurationHelper.FromTimeSpan, and do the conversion yourself for how hours:minutes:seconds converts to the C++ Windows.Foundation.TimeSpan data value, which is a value in milliseconds.

Automatic and Forever

Automatic and Forever are values that hold special meaning for a Duration property value. For Microsoft .NET, these are represented by the static properties Automatic and Forever.

The Automatic value applied in either XAML or code results in different behavior on a Storyboard as opposed to an animation.

  • For Storyboard, the Automatic value sets the effective time span to be equal to the end time of its longest-running child animation, such that no clipping occurs for any child animation.
  • For animations, the Automatic value results in the behavior whereby the animation runs with a time span of 1 second (0:0:1). This behavior is seldom desirable as a final result, but it enables you to see the running animation during testing, before you have established a final time span.

Important

Using Forever for an animation is a deprecated usage, and is seldom used. This results in an animation that never advances from its starting value, no matter what values were provided for From/To, key frames, and so on. If you want an animation to repeat continuously, use RepeatBehavior="Forever", not Duration="Forever".

Projection and members of Duration

If you are using C#, then Duration has non-data members available, and its data members are exposed as read-write properties, not fields. Duration exposes several operators, including comparison operators. See Duration in the .NET API Browser.

For Microsoft .NET, Duration exposes TimeSpan.Parse for its TimeSpan property, Implicit and UnaryPlus operators, and Add and Subtract methods. These aren't available from the structure in Visual C++ component extensions (C++/CX) but you can use equivalent DurationHelper methods for some of these.

If you are programming with C++/WinRT or the Windows Runtime C++ Template Library (WRL), then only the data member fields exist as members of Duration, and you cannot use the utility methods or properties of the .NET projection. C++ code can access similar utility methods that exist on the DurationHelper class. For example, you can call DurationHelper.Compare to compare two C++ Duration values. For more info, see DurationHelper.

This table shows the equivalent properties and methods available in .NET and C++.

.NET (Duration) C++ (DurationHelper)
Duration(TimeSpan) FromTimeSpan(TimeSpan)
Automatic Automatic
Forever Forever
HasTimeSpan GetHasTimeSpan(Duration)
Add(Duration) Add(Duration, Duration)
Compare(Duration, Duration) Compare(Duration, Duration)
Equals Equals(Duration, Duration)
Subtract(Duration) Subtract(Duration, Duration)

-examples

-see-also

Storyboarded animations, Storyboard, Timeline.Duration