title | description | ms.assetid | keywords | ms.date | ms.topic | ms.localizationpriority | |
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Streaming resources features tiers |
Access articles about the three tiers of feature capabilities for Direct3D streaming resources, previously called tiled resources. |
6AE7EA72-3929-4BB4-8780-F0CF26192D87 |
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02/08/2017 |
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Direct3D supports streaming resources in three tiers of capabilities.
Tier 1 provides basic capabilities for streaming resources.
Tier 2 adds capabilities beyond Tier 1, such as guaranteeing non-packed texture mipmap when the size is at least one standard tile shape; shader instructions for clamping level-of-detail (LOD) and for obtaining status about the shader operation; also, reading from NULL-mapped tiles treat that sampled value as zero.
Tier 3 adds Texture3D capabilities, beyond Tier 2.
Query functions are available in the versions of Direct3D, to validate hardware and driver support for streaming resources, and at what tier level.
Topic | Description |
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This section describes tier 1 support. |
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Tier 2 support for streaming resources adds capabilities beyond Tier 1, such as guaranteeing nonpacked texture mipmap when the size is at least one standard tile shape; shader instructions for clamping level-of-detail (LOD) and for obtaining status about the shader operation; also, reading from NULL-mapped tiles treat that sampled value as zero. |
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Tier 3 adds support for Texture3D for streaming resources, in addition to the Tier 2 capabilities. |