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NC:d3d10umddi.PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB |
PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB (d3d10umddi.h) |
The pfnDisableDeferredStagingResourceDestruction function disables the deferred destruction of staging resources. |
display\pfndisabledeferredstagingresourcedestruction.htm |
05/10/2018 |
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PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB, PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB callback, d3d10state_functions_2a17cecf-fe42-4058-85d8-524e4ef4d207.xml, d3d10umddi/pfnDisableDeferredStagingResourceDestruction, display.pfndisabledeferredstagingresourcedestruction, pfnDisableDeferredStagingResourceDestruction, pfnDisableDeferredStagingResourceDestruction callback function [Display Devices] |
d3d10umddi.h |
D3d10umddi.h |
Desktop |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
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The pfnDisableDeferredStagingResourceDestruction function disables the deferred destruction of staging resources.
hRuntimeDevice [in]
A handle to a context for the core Microsoft Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
By default, the Direct3D runtime defers the destruction of staging resources, until a call to the user-mode display driver's ResourceIsStagingBusy function indicates that the graphics pipeline no longer uses the resources. The runtime defers the destruction of staging resources because the destruction of a staging resource, while still in use, might cause the processor to block until the resource is no longer used.
If the user-mode display driver can ensure that this type of block can be avoided, the driver can call pfnDisableDeferredStagingResourceDestruction to disable the deferred destruction behavior.