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NC:d3d10umddi.PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE |
PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE (d3d10umddi.h) |
The CalcPrivateTessellationShaderSize function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a hull or domain shader. |
display\calcprivatetessellationshadersize.htm |
05/10/2018 |
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CalcPrivateTessellationShaderSize, CalcPrivateTessellationShaderSize callback function [Display Devices], PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE, PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE callback, UserModeDisplayDriverDx11_Functions_a669f28f-b275-4265-b6ae-5c3526d81b46.xml, d3d10umddi/CalcPrivateTessellationShaderSize, display.calcprivatetessellationshadersize |
d3d10umddi.h |
D3d10umddi.h |
Desktop |
CalcPrivateTessellationShaderSize is supported beginning with the Windows 7 operating system. |
Windows |
display |
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The CalcPrivateTessellationShaderSize function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a hull or domain shader.
hDevice [in]
A handle to the display device (graphics context).
pCode [in]
An array of CONST UINT tokens that form the hull-shader code or domain-shader code.
CalcPrivateTessellationShaderSize returns the size of the memory region that the driver requires to create a hull or domain shader.
The Direct3D runtime calls the driver's CalcPrivateTessellationShaderSize function to calculate the size of the memory region for a hull or domain shader. This is similar to the way that the Direct3D runtime calls the driver's CalcPrivateShaderSize function to calculate the size of the memory region for a pixel, vertex, or geometry shader (that is, a geometry shader without stream output).