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nc-d3d10umddi-pfnd3d11ddi_createcomputeshader.md

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UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NC:d3d10umddi.PFND3D11DDI_CREATECOMPUTESHADER
PFND3D11DDI_CREATECOMPUTESHADER (d3d10umddi.h)
The CreateComputeShader function creates a compute shader.
display\createcomputeshader.htm
05/10/2018
PFND3D11DDI_CREATECOMPUTESHADER callback function
CreateComputeShader, CreateComputeShader callback function [Display Devices], PFND3D11DDI_CREATECOMPUTESHADER, PFND3D11DDI_CREATECOMPUTESHADER callback, UserModeDisplayDriverDx11_Functions_37f002b7-445e-4a89-8c3d-586c8072773d.xml, d3d10umddi/CreateComputeShader, display.createcomputeshader
d3d10umddi.h
D3d10umddi.h
Desktop
CreateComputeShader is supported beginning with the Windows 7 operating system.
Windows
display
PFND3D11DDI_CREATECOMPUTESHADER
d3d10umddi/PFND3D11DDI_CREATECOMPUTESHADER
APIRef
kbSyntax
UserDefined
d3d10umddi.h
PFND3D11DDI_CREATECOMPUTESHADER

PFND3D11DDI_CREATECOMPUTESHADER callback function

-description

The CreateComputeShader function creates a compute shader.

-parameters

-param unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

-param pShaderCode

An array of CONST UINT tokens that form the shader code. The first token in the shader code stream is always the version token. The next token in the stream is the length token that determines the end of the shader code stream. For more information about the format of Direct3D version 11 shader code, see the comments inside the D3d11tokenizedprogramformat.hpp header file that is included with the WDK.

-param unnamedParam3

hShader [in]

A handle to the driver's private data for the compute shader. The driver returns the size, in bytes, of the memory region that the Microsoft Direct3D runtime must allocate for the private data from a call to the driver's CalcPrivateShaderSize function. The handle is just a pointer to a region of memory, the size of which the driver requested. The driver uses this region of memory to store internal data structures that are related to its shader object.

-param unnamedParam4

hRTShader [in]

A handle to the compute shader that the driver should use, when it calls back into the Direct3D runtime.

-remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device is removed) in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyShader function to destroy the handle that the hShader parameter specifies.

-see-also

CalcPrivateShaderSize

D3D11DDI_DEVICEFUNCS

DestroyShader

pfnSetErrorCb