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NC:d3d10umddi.PFND3D11DDI_STATE_CS_SRV_CB |
PFND3D11DDI_STATE_CS_SRV_CB (d3d10umddi.h) |
The pfnStateCsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the compute shader. |
display\pfnstatecssrvcb.htm |
05/10/2018 |
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PFND3D11DDI_STATE_CS_SRV_CB, PFND3D11DDI_STATE_CS_SRV_CB callback, d3d10umddi/pfnStateCsSrvCb, d3d11state_functions_f678f276-e5c5-4e31-bf29-0ed7641a2684.xml, display.pfnstatecssrvcb, pfnStateCsSrvCb, pfnStateCsSrvCb callback function [Display Devices] |
d3d10umddi.h |
D3d10umddi.h |
Desktop |
pfnStateCsSrvCb is supported beginning with the Windows 7 operating system. |
Windows |
display |
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The pfnStateCsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the compute shader.
hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
Base [in]
The beginning resource view for which the runtime should refresh state.
Count [in]
The total number of resource views. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.