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nc-d3d10umddi-pfnd3d11ddi_state_cs_srv_cb.md

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UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NC:d3d10umddi.PFND3D11DDI_STATE_CS_SRV_CB
PFND3D11DDI_STATE_CS_SRV_CB (d3d10umddi.h)
The pfnStateCsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the compute shader.
display\pfnstatecssrvcb.htm
05/10/2018
PFND3D11DDI_STATE_CS_SRV_CB callback function
PFND3D11DDI_STATE_CS_SRV_CB, PFND3D11DDI_STATE_CS_SRV_CB callback, d3d10umddi/pfnStateCsSrvCb, d3d11state_functions_f678f276-e5c5-4e31-bf29-0ed7641a2684.xml, display.pfnstatecssrvcb, pfnStateCsSrvCb, pfnStateCsSrvCb callback function [Display Devices]
d3d10umddi.h
D3d10umddi.h
Desktop
pfnStateCsSrvCb is supported beginning with the Windows 7 operating system.
Windows
display
PFND3D11DDI_STATE_CS_SRV_CB
d3d10umddi/PFND3D11DDI_STATE_CS_SRV_CB
APIRef
kbSyntax
UserDefined
d3d10umddi.h
PFND3D11DDI_STATE_CS_SRV_CB

PFND3D11DDI_STATE_CS_SRV_CB callback function

-description

The pfnStateCsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the compute shader.

-parameters

-param unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

-param unnamedParam2

Base [in]

The beginning resource view for which the runtime should refresh state.

-param unnamedParam3

Count [in]

The total number of resource views. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

-see-also

CreateDevice(D3D10)

D3D11DDI_CORELAYER_DEVICECALLBACKS