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NC:d3d10umddi.PFND3DWDDM2_0DDI_GETRESOURCELAYOUT |
PFND3DWDDM2_0DDI_GETRESOURCELAYOUT (d3d10umddi.h) |
The pfnGetResourceLayout callback function supports getting resource layout information. |
display\pfnd3dwddm2_0ddi_getresourcelayout.htm |
05/10/2018 |
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PFND3DWDDM2_0DDI_GETRESOURCELAYOUT, PFND3DWDDM2_0DDI_GETRESOURCELAYOUT callback, d3d10umddi/pfnGetResourceLayout, display.pfnd3dwddm2_0ddi_getresourcelayout, pfnGetResourceLayout, pfnGetResourceLayout callback function [Display Devices] |
d3d10umddi.h |
D3d12umddi.h |
Windows |
Windows |
display |
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The pfnGetResourceLayout callback function supports getting resource layout information.
hDevice [in]
A handle to the display device (graphics context).
hResource
A resource handle.
The subresource count.
Handle [out]
A kernel handle.
TextureLayout [out]
A pointer to a texture layout.
A pointer to a MIP level swizzle transition.
SubresourceLayout [out, optional]
A pointer to the subresource layout.