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NE:d3d10umddi.D3D10_DDI_BLEND |
D3D10_DDI_BLEND (d3d10umddi.h) |
The D3D10_DDI_BLEND enumeration type contains values that identify blend modes in a call to the driver's CreateBlendState function. |
display\d3d10_ddi_blend.htm |
08/22/2022 |
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D3D10_DDI_BLEND, D3D10_DDI_BLEND enumeration [Display Devices], D3D10_DDI_BLEND_BLEND_FACTOR, D3D10_DDI_BLEND_DEST_ALPHA, D3D10_DDI_BLEND_DEST_COLOR, D3D10_DDI_BLEND_INVBLEND_FACTOR, D3D10_DDI_BLEND_INV_DEST_ALPHA, D3D10_DDI_BLEND_INV_DEST_COLOR, D3D10_DDI_BLEND_INV_SRC1_ALPHA, D3D10_DDI_BLEND_INV_SRC1_COLOR, D3D10_DDI_BLEND_INV_SRC_ALPHA, D3D10_DDI_BLEND_INV_SRC_COLOR, D3D10_DDI_BLEND_ONE, D3D10_DDI_BLEND_SRC1_ALPHA, D3D10_DDI_BLEND_SRC1_COLOR, D3D10_DDI_BLEND_SRC_ALPHA, D3D10_DDI_BLEND_SRC_ALPHASAT, D3D10_DDI_BLEND_SRC_COLOR, D3D10_DDI_BLEND_ZERO, UMDisplayDriver_Dx10param_Structs_de092af6-e6a8-4772-af32-b92d2afcea79.xml, d3d10umddi/D3D10_DDI_BLEND, d3d10umddi/D3D10_DDI_BLEND_BLEND_FACTOR, d3d10umddi/D3D10_DDI_BLEND_DEST_ALPHA, d3d10umddi/D3D10_DDI_BLEND_DEST_COLOR, d3d10umddi/D3D10_DDI_BLEND_INVBLEND_FACTOR, d3d10umddi/D3D10_DDI_BLEND_INV_DEST_ALPHA, d3d10umddi/D3D10_DDI_BLEND_INV_DEST_COLOR, d3d10umddi/D3D10_DDI_BLEND_INV_SRC1_ALPHA, d3d10umddi/D3D10_DDI_BLEND_INV_SRC1_COLOR, d3d10umddi/D3D10_DDI_BLEND_INV_SRC_ALPHA, d3d10umddi/D3D10_DDI_BLEND_INV_SRC_COLOR, d3d10umddi/D3D10_DDI_BLEND_ONE, d3d10umddi/D3D10_DDI_BLEND_SRC1_ALPHA, d3d10umddi/D3D10_DDI_BLEND_SRC1_COLOR, d3d10umddi/D3D10_DDI_BLEND_SRC_ALPHA, d3d10umddi/D3D10_DDI_BLEND_SRC_ALPHASAT, d3d10umddi/D3D10_DDI_BLEND_SRC_COLOR, d3d10umddi/D3D10_DDI_BLEND_ZERO, display.d3d10_ddi_blend |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Windows Vista |
Windows |
display |
D3D10_DDI_BLEND |
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The D3D10_DDI_BLEND enumeration type contains values that identify blend modes in a call to the driver's CreateBlendState function.
Blend factor is (0, 0, 0, 0).
Blend factor is (1, 1, 1, 1).
Blend factor is (Rₛ,Gₛ,Bₛ,Aₛ).
Blend factor is (1 - Rₛ, 1 - Gₛ, 1 - Bₛ, 1 - Aₛ).
Blend factor is (Aₛ, Aₛ, Aₛ, Aₛ).
Blend factor is ( 1 - Aₛ, 1 - Aₛ, 1 - Aₛ, 1 - Aₛ).
Blend factor is (Ad, Ad, Ad, Ad) of the current render target that is being blended.
Blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad) of the current render target that is being blended.
Blend factor is (Rd, Gd, Bd, Ad) of the current render target that is being blended.
Blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad) of the current render target that is being blended.
Blend factor is (f, f, f, 1); f = min(A, 1 - Ad).
Constant color-blending factor that the frame-buffer blender uses.
Inverted constant color-blending factor that the frame-buffer blender uses.
Blend factor is the red, green, and blue (RGB) components of a pixel shader output register (PS output o1.rgb).
Blend factor is the inversion of the RGB components of a pixel shader output register (1.0f - PS output o1.rgb).
Blend factor is the alpha component of a pixel shader output register (PS output o1.a).
Blend factor is the inversion of the alpha component of a pixel shader output register (1.0f - PS output o1.a).
Blend factor is the alpha component of the color-blending factor that the frame-buffer blender uses.
Blend factor is 1 minus the alpha component of the color-blending factor that the frame-buffer blender uses.
A blend mode is an algorithm that is used to determine how a texture is blended with the colors of the surface that the texture is applied to. A blend factor is a description of how each color component is blended in texture blending.