UID | title | description | old-location | ms.date | keywords | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | tech.root | req.typenames | f1_keywords | topic_type | api_type | api_location | api_name | ||||||||
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NS:d3d10umddi.D3D10DDIARG_BUFFER_RENDERTARGETVIEW |
D3D10DDIARG_BUFFER_RENDERTARGETVIEW (d3d10umddi.h) |
The D3D10DDIARG_BUFFER_RENDERTARGETVIEW structure describes a buffer that is used to create a render target view in a call to the CreateRenderTargetView function. |
display\d3d10ddiarg_buffer_rendertargetview.htm |
05/10/2018 |
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D3D10DDIARG_BUFFER_RENDERTARGETVIEW, D3D10DDIARG_BUFFER_RENDERTARGETVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_7307c354-c2a6-45e8-a9f6-9cb3d7c7724d.xml, d3d10umddi/D3D10DDIARG_BUFFER_RENDERTARGETVIEW, display.d3d10ddiarg_buffer_rendertargetview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
D3D10DDIARG_BUFFER_RENDERTARGETVIEW |
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The D3D10DDIARG_BUFFER_RENDERTARGETVIEW structure describes a buffer that is used to create a render target view in a call to the CreateRenderTargetView function.
The offset (that is, the number of elements) between the beginning of the buffer and the first element that is to be used in the view, starting at 0.
The number of elements in the view.