UID | title | description | old-location | ms.date | keywords | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | tech.root | req.typenames | f1_keywords | topic_type | api_type | api_location | api_name | ||||||||
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NS:d3d10umddi.D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW |
D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW (d3d10umddi.h) |
The D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW structure describes a two-dimensional (2-D) texture that is used to create a depth stencil view in a call to the CreateDepthStencilView function. |
display\d3d10ddiarg_tex2d_depthstencilview.htm |
05/10/2018 |
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D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW, D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_6887e338-dbab-4f35-bce1-e4412598d9bc.xml, d3d10umddi/D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW, display.d3d10ddiarg_tex2d_depthstencilview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW |
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The D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW structure describes a two-dimensional (2-D) texture that is used to create a depth stencil view in a call to the CreateDepthStencilView function.
The identifier of the MIP-map slice.
The identifier of the first array slice.
The number of array slices for the texture.