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UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NS:d3d10umddi.D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW (d3d10umddi.h)
The D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure describes a two-dimensional (2-D) texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.
display\d3d10ddiarg_tex2d_shaderresourceview.htm
05/10/2018
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW, D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_ebe6122b-f1bb-4f9d-b677-c721643fe227.xml, d3d10umddi/D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW, display.d3d10ddiarg_tex2d_shaderresourceview
d3d10umddi.h
D3d10umddi.h
Windows
Available in Windows Vista and later versions of the Windows operating systems.
Windows
display
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
d3d10umddi/D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
APIRef
kbSyntax
HeaderDef
d3d10umddi.h
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure

-description

The D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure describes a two-dimensional (2-D) texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.

-struct-fields

-field MostDetailedMip [in]

The identifier of the most detailed MIP-map.

-field FirstArraySlice [in]

The identifier of the first array slice.

-field MipLevels [in]

The number of MIP-map levels for the texture.

-field ArraySize [in]

The number of array slices for the texture.

-remarks

If the MipLevels member is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.

If the ArraySize member is set to -1, the array slices in the texture start from the array slice that is set in FirstArraySlice member.

-see-also

CalcPrivateShaderResourceViewSize

CreateShaderResourceView

D3D10DDIARG_CREATESHADERRESOURCEVIEW