Skip to content

Latest commit

 

History

History
74 lines (55 loc) · 2.64 KB

ns-d3d10umddi-d3d10ddiarg_tex3d_shaderresourceview.md

File metadata and controls

74 lines (55 loc) · 2.64 KB
UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NS:d3d10umddi.D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW (d3d10umddi.h)
The D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure describes a three-dimensional (3-D) texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.
display\d3d10ddiarg_tex3d_shaderresourceview.htm
05/10/2018
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW, D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_b3c96163-7085-43eb-a8da-84f0f824e069.xml, d3d10umddi/D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW, display.d3d10ddiarg_tex3d_shaderresourceview
d3d10umddi.h
D3d10umddi.h
Windows
Available in Windows Vista and later versions of the Windows operating systems.
Windows
display
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
d3d10umddi/D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
APIRef
kbSyntax
HeaderDef
d3d10umddi.h
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure

-description

The D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure describes a three-dimensional (3-D) texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.

-struct-fields

-field MostDetailedMip [in]

The identifier of the most detailed MIP-map.

-field MipLevels [in]

The number of MIP-map levels for the texture.

-remarks

If the MipLevels member is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.

-see-also

CalcPrivateShaderResourceViewSize

CreateShaderResourceView

D3D10DDIARG_CREATESHADERRESOURCEVIEW