UID | title | description | old-location | ms.date | keywords | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | tech.root | req.typenames | f1_keywords | topic_type | api_type | api_location | api_name | ||||||||
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NS:d3d10umddi.D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW |
D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW (d3d10umddi.h) |
The D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure describes a cube texture that is used to create a shader resource view in a call to the CreateShaderResourceView function. |
display\d3d10ddiarg_texcube_shaderresourceview.htm |
05/10/2018 |
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D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW, D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_69378946-808a-4eb0-bca1-25bd4780405d.xml, d3d10umddi/D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW, display.d3d10ddiarg_texcube_shaderresourceview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW |
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The D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure describes a cube texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.
The identifier of the most detailed MIP-map.
The number of MIP-map levels for the texture.
If the MipLevels member is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.