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NS:d3d10umddi.D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW |
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW (d3d10umddi.h) |
The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function. |
display\d3d11ddiarg_bufferex_shaderresourceview.htm |
05/10/2018 |
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D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW, D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx11param_Structs_49ef78b9-8a6f-4b67-bf2f-bae79086b6c7.xml, d3d10umddi/D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW, display.d3d11ddiarg_bufferex_shaderresourceview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW is supported beginning with the Windows 7 operating system. |
Windows |
display |
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW |
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The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function.
The offset, in bytes, to the first element in the buffer.
The offset, in bytes, to the first element in the buffer.
The number of elements in the buffer.
The width, in elements, in the buffer.
A valid bitwise OR of flag values that describe the buffer. Currently, the Direct3D runtime supports only the D3D11_DDI_BUFFEREX_SRV_FLAG_RAW (0x00000001) flag. If this flag is set, the buffer is in raw format.
CalcPrivateShaderResourceViewSize(D3D11)