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UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NS:d3d10umddi.D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW (d3d10umddi.h)
The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function.
display\d3d11ddiarg_bufferex_shaderresourceview.htm
05/10/2018
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW, D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx11param_Structs_49ef78b9-8a6f-4b67-bf2f-bae79086b6c7.xml, d3d10umddi/D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW, display.d3d11ddiarg_bufferex_shaderresourceview
d3d10umddi.h
D3d10umddi.h
Windows
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW is supported beginning with the Windows 7 operating system.
Windows
display
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
d3d10umddi/D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
APIRef
kbSyntax
HeaderDef
d3d10umddi.h
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW

D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure

-description

The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function.

-struct-fields

-field FirstElement [in]

The offset, in bytes, to the first element in the buffer.

-field ElementOffset [in]

The offset, in bytes, to the first element in the buffer.

-field NumElements [in]

The number of elements in the buffer.

-field ElementWidth [in]

The width, in elements, in the buffer.

-field Flags [in]

A valid bitwise OR of flag values that describe the buffer. Currently, the Direct3D runtime supports only the D3D11_DDI_BUFFEREX_SRV_FLAG_RAW (0x00000001) flag. If this flag is set, the buffer is in raw format.

-see-also

CalcPrivateShaderResourceViewSize(D3D11)

CreateShaderResourceView(D3D11)

D3D11DDIARG_CREATESHADERRESOURCEVIEW