UID | title | description | ms.date | keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.lib | req.dll | req.irql | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | targetos | tech.root | f1_keywords | topic_type | api_type | api_location | api_name | |||||||
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NC:d3d12umddi.PFND3D12DDI_CREATE_COMMAND_POOL_0040 |
PFND3D12DDI_CREATE_COMMAND_POOL_0040 (d3d12umddi.h) |
Implemented by the client driver to create a command pool. |
10/19/2018 |
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d3d12umddi.h |
Windows |
display |
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Implemented by the client driver to create a command pool.
A handle to the display device (graphics context).
Pointer to a structure that contains arguments to create a command pool.
A handle to a command pool.
Returns STATUS_SUCCESS if completed successfully.
//Declaration
PFND3D12DDI_CREATE_COMMAND_POOL_0040 Pfnd3d12ddiCreateCommandPool0040;
// Definition
HRESULT Pfnd3d12ddiCreateCommandPool0040
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_CREATE_COMMAND_POOL_0040 *
D3D12DDI_HCOMMANDPOOL_0040
)
{...}
PFND3D12DDI_CREATE_COMMAND_POOL_0040