UID | tech.root | title | ms.date | targetos | description | prerelease | req.assembly | req.construct-type | req.ddi-compliance | req.dll | req.header | req.idl | req.include-header | req.irql | req.kmdf-ver | req.lib | req.max-support | req.namespace | req.redist | req.target-min-winverclnt | req.target-min-winversvr | req.target-type | req.type-library | req.umdf-ver | req.unicode-ansi | topic_type | api_type | api_location | api_name | f1_keywords | dev_langs | helpviewer_keywords | ||||||||
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NC:d3d12umddi.PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 |
display |
PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 |
02/24/2023 |
Windows |
Learn more about the PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 callback function. |
false |
function |
d3d12umddi.h |
Windows 11 (WDDM 3.0) |
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A user-mode display driver's PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 function simultaneously creates a heap and resource.
A D3D12DDI_HDEVICE handle to the display device (graphics context).
A D3D12DDIARG_CREATEHEAP_0001 structure containing the arguments used to create a heap.
The D3D12DDI_HHEAP handle to a heap.
The D3D12DDI_HRTRESOURCE handle of the resource for the driver to use when it calls back into the runtime.
Pointer to a D3D12DDIARG_CREATERESOURCE_0088 structure with arguments used to create a resource.
Pointer to a D3D12DDI_CLEAR_VALUES structure with values used to optimize clear operations for the resource.
A D3D12DDI_HPROTECTEDRESOURCESESSION_0030 handle to the protected resource session to use for the resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.
The D3D12DDI_HRESOURCE handle to the hardware resource.
If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.