UID | tech.root | title | ms.date | targetos | description | prerelease | req.construct-type | req.ddi-compliance | req.dll | req.header | req.include-header | req.kmdf-ver | req.lib | req.max-support | req.redist | req.target-min-winverclnt | req.target-min-winversvr | req.target-type | req.typenames | req.umdf-ver | req.unicode-ansi | topic_type | api_type | api_location | api_name | f1_keywords | dev_langs | helpviewer_keywords | ||||||||
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NS:d3d12umddi.D3D12DDIARG_BARRIER_0088 |
display |
D3D12DDIARG_BARRIER_0088 |
09/29/2022 |
Windows |
Learn more about the D3D12DDIARG_BARRIER_0088 structure. |
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structure |
d3d12umddi.h |
Windows 11 (WDDM 3.0) |
D3D12DDIARG_BARRIER_0088 |
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The D3D12DDIARG_BARRIER_0088 structure contains the enhanced barrier parameters for the PFND3D12DDI_BARRIER_0088 callback function.
A D3D12DDI_BARRIER_TYPE value that identifies the type of enhanced barrier. This member determines which barrier type to use in the union below.
A D3D12DDI_GLOBAL_BARRIER_0088 structure that describes the global barrier. Use this structure when Type is D3D12DDI_BARRIER_TYPE_GLOBAL.
A D3D12DDI_TEXTURE_BARRIER_0088 structure that describes a texture barrier. Use this structure when Type is D3D12DDI_BARRIER_TYPE_TEXTURE.
A D3D12DDI_BUFFER_BARRIER_0088 structure that describes a buffer barrier. Use this structure when Type is D3D12DDI_BARRIER_TYPE_BUFFER.
A D3D12DDI_RANGED_BARRIER_0088 structure that describes a resource ranged barrier. Use this structure when Type is D3D12DDI_BARRIER_TYPE_RANGED.
See Enhanced Barriers for general information.