UID | title | description | ms.date | keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.lib | req.dll | req.irql | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | targetos | tech.root | f1_keywords | topic_type | api_type | api_location | api_name | |||||||
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NC:d3dkmthk.PFND3DKMT_CREATEHWQUEUE |
PFND3DKMT_CREATEHWQUEUE (d3dkmthk.h) |
Implemented by the client driver to create a new hardware queue. |
10/19/2018 |
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d3dkmthk.h |
Windows |
display |
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Implemented by the client driver to create a new hardware queue.
Pointer to a D3DKMT_CREATEHWQUEUE structure that contains information needed to create a new hardware queue.
Return STATUS_SUCCESS if the operation succeeds. Otherwise, return an appropriate NTSTATUS Values error code.
//Declaration
PFND3DKMT_CREATEHWQUEUE Pfnd3dkmtCreatehwqueue;
// Definition
NTSTATUS Pfnd3dkmtCreatehwqueue
(
D3DKMT_CREATEHWQUEUE *
)
{...}
PFND3DKMT_CREATEHWQUEUE
Register your implementation of this callback function by setting the appropriate member of D3DKMT_CREATEHWQUEUE and then calling Pfnd3dkmtCreateHwQueue.