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NF:d3dkmthk.D3DKMTSignalSynchronizationObject2 |
D3DKMTSignalSynchronizationObject2 function (d3dkmthk.h) |
The D3DKMTSignalSynchronizationObject2 function inserts a signal for the specified synchronization objects in the specified context stream. |
display\d3dkmtsignalsynchronizationobject2.htm |
03/02/2022 |
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D3DKMTSignalSynchronizationObject2, D3DKMTSignalSynchronizationObject2 function [Display Devices], OpenGL_Functions_ffc87bcb-e2ab-48ea-8a90-c0b4cf7c8b33.xml, d3dkmthk/D3DKMTSignalSynchronizationObject2, display.d3dkmtsignalsynchronizationobject2 |
d3dkmthk.h |
D3dkmthk.h |
Universal |
D3DKMTSignalSynchronizationObject2 is supported beginning with the Windows 7 operating system. |
Gdi32.lib |
Gdi32.dll |
Windows |
display |
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The D3DKMTSignalSynchronizationObject2 function inserts a signal for the specified synchronization objects in the specified context stream.
A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2 structure that describes the synchronization objects and context stream that signaling is set up for.
D3DKMTSignalSynchronizationObject2 returns one of the following values:
Return code | Description |
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STATUS_SUCCESS | The signaling was successfully set up. |
STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display context was reset. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.