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UID title description old-location tech.root ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames f1_keywords topic_type api_type api_location api_name
NC:d3dumddi.PFND3DDDI_DELETEVERTEXSHADERFUNC
PFND3DDDI_DELETEVERTEXSHADERFUNC (d3dumddi.h)
The DeleteVertexShaderFunc function cleans up driver-side resources that are associated with vertex shader code.
display\deletevertexshaderfunc.htm
display
05/10/2018
PFND3DDDI_DELETEVERTEXSHADERFUNC callback function
DeleteVertexShaderFunc, DeleteVertexShaderFunc callback function [Display Devices], PFND3DDDI_DELETEVERTEXSHADERFUNC, PFND3DDDI_DELETEVERTEXSHADERFUNC callback, UserModeDisplayDriver_Functions_fda8f115-6f28-4295-b74e-14f32168a616.xml, d3dumddi/DeleteVertexShaderFunc, display.deletevertexshaderfunc
d3dumddi.h
D3dumddi.h
Desktop
Available in Windows Vista and later versions of the Windows operating systems.
Windows
PFND3DDDI_DELETEVERTEXSHADERFUNC
d3dumddi/PFND3DDDI_DELETEVERTEXSHADERFUNC
APIRef
kbSyntax
UserDefined
d3dumddi.h
PFND3DDDI_DELETEVERTEXSHADERFUNC

PFND3DDDI_DELETEVERTEXSHADERFUNC callback function

-description

The DeleteVertexShaderFunc function cleans up driver-side resources that are associated with vertex shader code.

-parameters

-param hDevice

A handle to the display device (graphics context).

-param unnamedParam2

hShaderHandle [in]

A handle to the vertex shader code object.

-returns

DeleteVertexShaderFunc returns S_OK or an appropriate error result if the vertex shader code object is not successfully cleaned up.

-remarks

The DeleteVertexShaderFunc function notifies the driver about the deletion of the vertex shader code object that the CreateVertexShaderFunc function created. The driver can then clean up any driver-side resources that are associated with the vertex shader code.

-see-also

CreateVertexShaderFunc

D3DDDI_DEVICEFUNCS