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NC:d3dumddi.PFND3DDDI_SETSTREAMSOURCE |
PFND3DDDI_SETSTREAMSOURCE (d3dumddi.h) |
The SetStreamSource function binds a portion of a vertex stream source to a vertex buffer. |
display\setstreamsource.htm |
display |
05/10/2018 |
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PFND3DDDI_SETSTREAMSOURCE, PFND3DDDI_SETSTREAMSOURCE callback, SetStreamSource, SetStreamSource callback function [Display Devices], UserModeDisplayDriver_Functions_c84f438f-92b5-4d01-8d27-275deedc29e4.xml, d3dumddi/SetStreamSource, display.setstreamsource |
d3dumddi.h |
D3dumddi.h |
Desktop |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
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The SetStreamSource function binds a portion of a vertex stream source to a vertex buffer.
A handle to the display device (graphics context).
pData [in]
A pointer to a D3DDDIARG_SETSTREAMSOURCE structure that specifies the portion of the vertex stream source to bind.
SetStreamSource returns S_OK or an appropriate error result if the portion of the vertex stream source is not successfully bound.
The Microsoft Direct3D runtime calls the user-mode display driver's SetStreamSource function to store vertex data of multiple vertex formats in a single vertex data stream. The runtime notifies the driver of where vertex data of a particular format is located in the vertex data stream by supplying the stream offset, in bytes, to the beginning of that vertex data.