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NE:d3dumddi._D3DDDITEXTURESTAGESTATETYPE |
_D3DDDITEXTURESTAGESTATETYPE (d3dumddi.h) |
The texture stage state type. |
10/19/2018 |
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_D3DDDITEXTURESTAGESTATETYPE, D3DDDITEXTURESTAGESTATETYPE, |
d3dumddi.h |
D3DDDITEXTURESTAGESTATETYPE |
Windows |
RS5 |
display |
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The texture stage state type.
A D3DTEXTUREOP that specifies the texture map.
A D3DTEXTUREOP that specifies per-stage blending controls for color channels.
A D3DTA_TEXTURE that represents texture arguments. The D3DTA_TEXTURE constant is used to select a texture color.
A D3DTA_TEXTURE that represents texture arguments. The D3DTA_TEXTURE constant is used to select a texture color.
A D3DTEXTUREOP that specifies per-stage blending controls for alpha channel.
A D3DTA_TEXTURE that represents texture arguments. The D3DTA_TEXTURE constant is used to select a texture color.
A D3DTA_TEXTURE that represents texture arguments. The D3DTA_TEXTURE constant is used to select a texture color.
A float that represents a bump mapping matrix.
A float that represents a bump mapping matrix.
A float that represents a bump mapping matrix.
A float that represents a bump mapping matrix.
Identifies which set of texture coordinates index for this texture.
A float scale for bump map luminance.
A float offset for bump map luminance.
A D3DTEXTURETRANSFORMFLAGS that controls texture transform.
A third argument for triadic operations.
A third argument for triadic operations.
Arguments for the result, either D3DTA_CURRENT or D3DTA_TEMP.
D3DTA_TEMP is used to select a temporary register color. D3DTA_CURRENT is used to select a stage destination register.
A D3DTA_CONSTANT that indicates per-stage constant.
Disable texture color key.
The texture color key value.
Forces this enumeration to compile to 32 bits in size.