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NS:d3dumddi._D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT |
_D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT (d3dumddi.h) |
The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function. |
display\d3dddicb_signalsynchronizationobject.htm |
display |
05/10/2018 |
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D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT, D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure [Display Devices], D3D_param_Structs_347963a7-4c6b-478e-9a2f-e708a807cac6.xml, _D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT, d3dumddi/D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT, display.d3dddicb_signalsynchronizationobject |
d3dumddi.h |
D3dumddi.h |
Windows |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT |
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The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function.
A handle to a Direct3D context that signals the synchronization events in the array that the ObjectHandleArray member specifies.
The number of synchronization events in the ObjectHandleArray array.
An array of handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.
A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.