UID | title | description | old-location | tech.root | ms.date | keywords | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | f1_keywords | topic_type | api_type | api_location | api_name | |||||||||||
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NE:umdprovider._UMDETW_ALLOCATION_SEMANTIC |
_UMDETW_ALLOCATION_SEMANTIC (umdprovider.h) |
Indicates what a memory allocation is used for if the allocation is internal to the user-mode driver. |
display\umdetw_allocation_semantic.htm |
display |
05/10/2018 |
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UMDETW_ALLOCATION_SEMANTIC, UMDETW_ALLOCATION_SEMANTIC enumeration [Display Devices], UMDETW_ALLOCATION_SEMANTIC_CONTEXT_SAVE, UMDETW_ALLOCATION_SEMANTIC_DMA_BUFFER, UMDETW_ALLOCATION_SEMANTIC_DOWNLOAD_STAGING, UMDETW_ALLOCATION_SEMANTIC_DRIVER_OTHER_MAX, UMDETW_ALLOCATION_SEMANTIC_DRIVER_OTHER_MIN, UMDETW_ALLOCATION_SEMANTIC_NONE, UMDETW_ALLOCATION_SEMANTIC_UPLOAD_STAGING, _UMDETW_ALLOCATION_SEMANTIC, display.umdetw_allocation_semantic, umdprovider/UMDETW_ALLOCATION_SEMANTIC, umdprovider/UMDETW_ALLOCATION_SEMANTIC_CONTEXT_SAVE, umdprovider/UMDETW_ALLOCATION_SEMANTIC_DMA_BUFFER, umdprovider/UMDETW_ALLOCATION_SEMANTIC_DOWNLOAD_STAGING, umdprovider/UMDETW_ALLOCATION_SEMANTIC_DRIVER_OTHER_MAX, umdprovider/UMDETW_ALLOCATION_SEMANTIC_DRIVER_OTHER_MIN, umdprovider/UMDETW_ALLOCATION_SEMANTIC_NONE, umdprovider/UMDETW_ALLOCATION_SEMANTIC_UPLOAD_STAGING |
umdprovider.h |
Umdprovider.h |
Windows |
Windows 8 |
Windows Server 2012 |
Windows |
UMDETW_ALLOCATION_SEMANTIC |
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Indicates what a memory allocation is used for if the allocation is internal to the user-mode driver.
The allocation is created for a Direct3D resource.
The allocation is used as a DMA buffer.
The allocation is used as a staging allocation to upload and download data to and from video memory.
The allocation is used exclusively as a staging allocation to download data from video memory.
The allocation is used as a GPU context save area.
The driver can use this semantic value for its own internal purposes.
The driver can use this semantic value for its own internal purposes.