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direct3d11captureframepool_createfreethreaded_632756547.md

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-api-id -api-type ms.custom
M:Windows.Graphics.Capture.Direct3D11CaptureFramePool.CreateFreeThreaded(Windows.Graphics.DirectX.Direct3D11.IDirect3DDevice,Windows.Graphics.DirectX.DirectXPixelFormat,System.Int32,Windows.Graphics.SizeInt32)
winrt method
RS5

Windows.Graphics.Capture.Direct3D11CaptureFramePool.CreateFreeThreaded

-description

Creates a frame pool where the dependency on the DispatcherQueue is removed and the FrameArrived event is raised on the frame pool's internal worker thread.

-parameters

-param device

The Direct3D device.

-param pixelFormat

The DirectX pixel format of the captured frames.

-param numberOfBuffers

The number of buffers in which to store captured frames.

-param size

The size of each buffer.

-returns

A frame pool created with the given inputs.

-remarks

-see-also

Windows.Graphics.Capture.Direct3D11CaptureFramePool class, Windows.Graphics.Capture namespace, Windows.System.DispatcherQueue class, Screen capture

-examples