-api-id | -api-type | ms.custom |
---|---|---|
T:Windows.Perception.People.HandMeshVertex |
winrt struct |
19H1 |
Represents an individual vertex in a hand mesh vertex buffer.
The position of the vertex.
The normal of the vertex.
This vertex position and normal is expressed relative to the coordinate system returned by the HandMeshVertexState object's CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the hand mesh in the world.