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handmeshvertexstate.md

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-api-id -api-type ms.custom
T:Windows.Perception.People.HandMeshVertexState
winrt class
19H1

Windows.Perception.People.HandMeshVertexState

-description

Represents the vertex buffer and other state needed to render the hand mesh.

-remarks

This state update's vertex positions and normals filled by GetVertices are expressed relative to the CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the vertices in the world.

-see-also

-examples