-api-id | -api-type | -api-device-family-note |
---|---|---|
M:Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo.TryComputeLatestMeshAsync(System.Double,Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions) |
winrt method |
xbox |
Generates a mesh object and its vertex and index buffers for this surface, with the specified mesh generation options. This chooses the most detailed mesh that does not exceed the specified triangle density, in triangles per cubic meter.
The maximum triangle density that the app can accept, in triangles per cubic meter.
The mesh generation options.
The operation that triggers once the mesh is ready.