Skip to content

Latest commit

 

History

History
28 lines (20 loc) · 1.27 KB

live-single-point-of-presence.md

File metadata and controls

28 lines (20 loc) · 1.27 KB
title description kindex ms.topic ms.assetid ms.localizationpriority ms.date
Single Point of Presence (SPOP)
Ensures that a title is played on only a single device at a time.
SPOP
article
40f19319-9ccc-4d35-85eb-4749c2cf5ef8
medium
04/04/2017

Single Point of Presence (SPOP)

Single Point of Presence (SPOP) is an Xbox Live-enforced condition where a title can only be played on one device at a time. This is enforced for Xbox XDK and UWP titles on any device.

An Xbox Live title, regardless of the device it is on, can sign-out a user who is signed into a title on another Xbox One (or later) or Windows 10 device.

How to handle SPOP

Single Point of Presence (SPOP) should be handled by the title the same way as any other type of sign-out event. The user will always be notified via UI when they do an action that would initiate an SPOP sign-out event, to verify that the user wants the title to be disconnected on the other device.

  • For XDK titles, the User::SignOutCompleted event will trigger when this occurs.

  • For UWP titles, they will be notified of the sign out through the sign_out_complete handler from the xbox_live_user class. See Authentication for UWP projects.