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#Unit 6 - JavaScript 1.2

##Synopsis This unit starts with an introduction to strings. After becoming comfortable with strings, students then create their own Mad Libs game. After mastering strings, students learn about conditional statements. Once students learn conditions, they start interacting with the user based on questions that users answer.

##Lessons

  1. Strings
  2. Project #1: Mad Libs
  3. Conditionals: If/Else
  4. Conditionals: Or/And
  5. Project #2: Grading App

##Codecademy Resources The following CodeCademy lessons correspond and will help student understand the concepts in this unit. The teacher may choose to assign these lessons if they would like.

  1. Javascript substrings - exercises 22 and 23 cover substrings
  2. Javascript: Make your computer think! - exercises 12-17 cover conditionals

##Standards

####CPP.L2-05 I - Strings

  1. Student can use string functions to find the length of a string, split a string, concatenate a string, cast a string to a number, find the index of a character, and make strings uppercase and lowercase.
  2. Student can compare strings, accounting for case and whitespace, and use the results in conditional statements.
  3. Student can find all the instances of a character in a string.

####CPP.L2-05 I - Boolean / Comparisons

  1. Student can name and appropriately use Boolean values to solve programming problems.
  2. Student can employ conditional statements (“if”, “else”, “else if”) to solve programming problems.
  3. Student can use logical operators (&& and || and !) within “if” statements.